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Legendary Sorcerer

(image)

These human warriors at the beginning are young alchemists who, banished from their native villages having broken the law or having practiced forbidden magic, are forced to live in the woods as fugitives. Ever wanted, they have to rob the travelers to survive. Living in symbiosis with nature, Exiles usually become druids. In addition to their extraordinary power, exiles are able to prepare potions and mixtures which can heal every type of wounds, including poison-based ones.The older ones acquire uncommon wisdom and knowledge. Some of them become powerful wizards able to use both fire and arcane spells with great skill, throwing fireballs and lightning bolts from their staffs, which are real symbols of their power.

Notas especiais: a unidade ten ataques máxicos, que sempre teñen unha alta probabilidade de acadar ao opoñente. o ataque arcano desta unidade inflixe un tremendo dano ás criaturas máxicas, e algún tamén ás criaturas mundanas. esta unidade ten a capacidade de sandar a todos os que a rodean, e curalos do veleno.

Avanza dende: Wood's Druid
Avanza a:
Custo: 60
Vida: 52
Movemento: 5
Exp.: 150
Nivel: 3
Aliñación: caótico
IDsjrs sorceror
Habilidades: cura, sanda +8
(image)bastón
folla
6 - 3
corpo a corpo
poison
(image)bóla de lume
lume
12 - 4
a distancia
maxia
Resistencias:
folla0%
perforación0%
impacto0%
lume0%
frío0%
arcano20%
TerreoCusto de movementoDefensa
Area330%
Arrecife costeiro240%
Auga profunda9920%
Auga superficial330%
Bosque160%
Braña240%
Castelo160%
Chaira140%
Colonia de cogomelos350%
Conxelado240%
Cova240%
Infranqueable9920%
Intransitable9920%
Montañas360%
Outeiros250%
Vila150%